A downloadable tool

Buy Now$15.00 USD or more

This plugin is also part of the Custom Construct series Volume 4!

Note: This plugin is NOT a part of the Waves Bundle!



🎥 Video Demo 🎥

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🌟 Welcome RPG Makers~ 🌟


Game Devs Agatha and Sen at your service!


Sometimes, we need a way to trigger Switch or Variable changes. This can be in an organic fashion or through Quick Time Events (QTE's). QTE's allow for immediate changes to Switches or Variables through player inputs. Or if you have ever wanted a Common Event to run when a specific Switch or Variable changes its current value to something else, you can use this plugin's trigger system for Switches, Variables, Items, Weapons, and Armors to call and trigger Common Events whenever their values change. These don't have to be recurring as they can also function as one-time "promises", too.

Features include all (but not limited to) the following:

  • Quick Time Events (QTE) can be played to adjust values of variables and/or switches based off different types of QTE's like Button Mashing, Direction Struggle, Timed Hits, and more.
  • 10+ different QTE Plugin Commands for you to pick and choose from to give players more engaging gameplay.
  • Trigger Common Events by simply changing certain Switches to ON/OFF positions or Variables to different values.
  • Items, weapons, and armors can also register Common Events to trigger when the party gains or loses a copy of that item, weapon, or armor.
  • If these triggers occur on a scene that isn't battle or the map, then the Common Events are queued up for until the player moves to the battle or map scenes to trigger them.
  • If the triggering Common Event only has script calls, then the effect will run right then and there.
  • Create Promises, one-time Common Event triggers upon a switch, variable, item, weapon, or armor having its value changed.
  • Getting a Game Over can also result in a trigger that will bypass the Game Over scene, too.
  • Game Over Common Events will prevent the game from ending completely and return back to map scene.
  • The Common Event that is run upon a Game Over can be altered and changed.
  • Have different Common Events depending on the map or troop encountered.
  • The Game Over Common Event can be persistent or function as a one time deal depending on how you, as the game dev, choose to follow up with it.


More information can be found here:

http://www.yanfly.moe/wiki/QTE_and_Trigger_System_VisuStella_MZ

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❓Frequently Asked Questions ❓

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Q: If I buy this plugin, do I keep it forever?

A: Yes. If you bought this plugin directly, go to your "My Library" link tied to your itch.io account by clicking on your profile in the upper right corner of the screen. If you bought an Access Key associated with this plugin, then you can just simply download it directly from the page.

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Q: If a plugin gets updated after I purchase the plugin, will I be able to download it again without repurchasing the plugin?

A: Yes. If you bought this plugin directly, go to your "My Library" link tied to your itch.io account by clicking on your profile in the upper right corner of the screen. If you bought an Access Key associated with this plugin, then you can just simply download it directly from the page.

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Q: Does this plugin work with RPG Maker MV?

A: No, it does not. VisuStella MZ plugins are specifically made for RPG Maker MZ. If you are looking for an MV version of this plugin, there's a highly likely chance you can find an alternative of it from Yanfly Engine PluginsFallen Angel OliviaAtelier Irina, and Arisu's Dollhouse as the VisuStella MZ plugin library is created by these same individuals.

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Q: How do I install the plugin into my RPG Maker MZ project?

A: You can install the plugin by following these steps found here.

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Q: How do I update the plugin if I already had it installed in my RPG Maker MZ project?

A: You can update the plugin by following these steps found here.

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Q: I've found a bug with this plugin. Where do I report it?

A: Please report it with the link from the Troubleshooting Guide found here.

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Q: Does this plugin have _____ feature?

A: Be sure to look at the documentation that we have linked on this page to see if it does. If it's not listed there, it does not have the specified feature.

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Q: Is this plugin compatible with _____ ?

A: VisuStella MZ Tier 0 through 4 plugins should be compatible with each other. We cannot give certainty for Tier 5 plugins as they are made as a one-of compatibility patch. Compatibility with plugins outside of the VisuStella MZ library are also harder to judge so we cannot give any clear answers for that.

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Q: What are the Terms of Use for this plugin?

A: They can be found on their documentation in either the wiki link or within the plugin itself.

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StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVisuStellaMZ
GenreRole Playing
Tagsmz, plugins, RPG Maker, RPG Maker MZ, tools

Purchase

Buy Now$15.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

QTE & Trigger System (v1.01) 216 kB

Development log